Decent game and decent update though I think calling this 0.4.3 is a bit too optimistic. This seems to be more of a sandbox/visual novel combo than a pure VN and I doubt anybody, the author included, will be satisfied with this ending too soon and with not enough cases for us to solve. Just my 2 cents.
The naming system is just that. A naming system. A way to distinguish between updates. 0.4 does not mean 40% completed. The game could be 0.11 or up to 0.17. Who knows. But i understand some might be confused. Which is why i will refurbish the naming system after next major update which ends chapter 1 arc.
read your comment and then checked on his patreon page to see just how off 40% was. I think you will be pleasantly surprised. If I remember correctly it said 5%!!!!! And that was 10 hours worth of content O_o
Normally I'd be with you on that but some devs think the number after 0.9 is 1.0 indifferent of the state of the game. Just look at Lord King as an example of someone doing just that fairly recently.
I always thought 1.0 meant full release? If this is fragment based or episodic my understanding is something like 0.19 ver would be 19 percent% Or it could just be 19th alpha version or 2 beta version. No idea how the naming nomenclature actually works its definitely up to the developer but as you mention with the AAA titles it does usually follow the pattern you mention. But the game not officially being released would have its own version numbers initially after a full release is usually when it goes 1.0 and so on. Look at cyberpunk or no mans sky updates for examples of this.
I actually deleted my F95 account after a spat with someone on there in regards to the topic or such games being release episodically. For some (most?) devs that episodes are nothing more then internal chapters and every "new" episode is just the latest version of a game. For others an episode is just that, a stand alone game short game that continues from where their previous game left off. The 1.0 debate is the same. For some (again, most) 1.0 means final release. but for some devs, 1.0 is just an arbitrary point that means nothing. That's why I was concerned. I like the direction of this game, but if it hit's 1.0 with this little content I'm out. The same for games whose devs suddenly, decide to split the game into the old version and the new version - see My New Family for an example of that.
As for AAA games doing shit like this... well, that's our fault frankly. If we keep doing shit like preordering, buying games before reviews are out, and not asking for refunds of newly released games that don't work in the hope that they might one day work the only people to blame are us, not the corporate execs overworking developer who make the decision to release games before they're ready.
On your 2nd point I agree with you 100%. Thanks for the warning about My New Family I won't even bother with it.
But ya on that second point I know exactly what you are talking about from both first and second hand experience (different situations.)
I used to review videogames (didn't really go anywhere really due to my own fault) and you get to interview devs. I have also alpha and beta tested several games and have more than a few friends who work in and around the industry still. There are reasons things like Cyberpunk happened and we are certainly a contributing factor but most of it is being taken for granted. The simple fact of the matter is that for whatever reason.
The standard for a game to "go gold" has absolutely plummeted. You used to need about 90% of your game ready to go out of the gate Excluding PC which due to constant updates have always had a similar problem but it has gotten more severe over time.
These are the contributing factors
1. Publishers forcing developers to rush a game to completion during the home stretch as the game has been delayed too long (Sometimes this is more than justified. Other times they may see you have 24 months to finish a game then come back a few weeks later and say you have 18 months. Or they slash your budget in half. Or you might be 90% done with your game and they say "no we want to save it for the new console release) Alot of this happened with Xbox to Xbox 360, PS2 to PS3, Nintendo 64 to Gamecube and Gameboy Advance to Nintendo DS to 3DS (in that case games often needed to be rebuit from the ground up to either take advantage of that godawful "3d Prism nonsense" and Dual screen support. Other times developers are told to start working on additional platforms as a game nears completion. In the case of the Wii version of an anticipated PS3 or Xbox 360 port this was always apparent (Though with large publishers agreed to in advance)
2. The videogame industry is the last entertainment industry that has no union. I absolutely love videogames but the way developers are treated is often terrible. Crunch is absolutely ridiculous in the industry. This has always been the case but with information being more widely accessible on the internet and with more gamers in general there is more of an interest in the actual industry which leads to more coverage, leaks, understandably frustrated devs and just outright burnout to a criminal degree. Crunch has always existed but as games have gotten bigger the crunch has gotten more severe what used to be 60 hour weeks for the last 2 months of a release has now become 80+ hours a week at the minimum for 6 months to a year before release!
3. Once upon a time the videogame industry was a niche. (As much as we love classic videogames maybe MAYBE 10% of the amount of people playing videogames now initially played them at release. Fast forward to about the time of GTA IV and mobile games (GTA V was the evidence but it was happening long beforehand) and the videogame industry is the most profitable, expensive and time consuming entertainment industry. Yet developers are treated the same. Companies have gone from a handful of people on a team to a few hundred working across two or three different countries to now nearing a thousand across 5 or 6 or in the case of something like GTA V or Assassins Creed up to 10 countries. Who are all expected to coordinate, develop at the same time at the same quality. The videogame industry is now the most profitable entertainment industry in the world yet with that success has added pressure and expectations. From 10 different bosses instead of 2 (The TPS reports in Office Space are a great example of this.
4. With the size of the teams changing and larger publishers absorbing smaller companies (more often that not by design and destroying those smaller companies in order to poach top talent for first party titles (Midway, Akklaim, Atari, Sega, 3D0, are just a handful of victims of this practice) Development teams often change mid development (Uncharted 3 to The Last of Us is the most glaring and well known example of this as is Anthem where more than half of the developers had no experience making FPS and were taken from EA Sports and RPG teams to develop a Destiny Killer (itself a victim of the same practice when Activision bought Bungie Destiny 1 is average and generic fight me. When Jason Rubin and Andy Gavin (original founders of Naughty Dog each left the studio and the new guy came in (TLOU creator) Naughty Dog went from one of the most coveted developers to work for to one of the worst) The game quality was still great but the developers were not treated the same and had several times higher expecations without more pay. The previously mentioned Uncharted to the Last of Us example above involved the A team leaving Uncharted 3 Mid development (if even that far) to work on TLOU instead. You can actually see the exact point this happens in Uncharted 3 (when you crawl through the cave crevice with the spiders when you come out the other side the story changes entirely more bugs are apparent and there is sometimes even a tip in quality of the graphics. You can actually tell which parts of the game are developed by which team. That isn't meant to imply that the B team sucks but they were probably less experienced and weren't as familiar with Uncharted as the previous team (Naughty Dog tripled in size over the course of Uncharted's success.)
5. The shitshow of the mobile app based game industry. Publishers can now successfully argue that the quality of a title and/or size of the team doesn't have to directly correlate to the sales potential of a title because look at how well all these average titles sell and how little they cost to make?) The mobile gaming industry IS the most successful part of the gaming industry and the comparison isn't even close. I used to trash mobile games (and still do a little) but most of the games that I play are mobile now. I buy all the great AAA titles and they sit on my shelf unplayed while I play crappy mobile games. (I am NOT proud of this they are designed from the ground up to addict you they are modeled AFTER the way someone becomes a drug addict and how casino games work FROM THE GROUND UP) At least with an MMO you get consistently high quality content but this mobile nonsense... It is improving as spec potential of our cellphones and tablets increase but you still have 1 in 5000 apps worth playing as opposed to 1 in 50-100 traditional videogames worth playing TT.
No one single factor is to blame it is all of these factors combined that lead to the poor state of the industry as it stands and they all have to be fixed (but won't be) in order to return to the golden years of the The Legend of Zelda: Ocarina of time, Metal Gear Solid, Gran Turismo 3, Donkey Kong Country, Armored Core 2, Final Fantasy ( Playstation and PS2 Era) there is a reason why So many great indie games get started from Kickstarter and Indiegogo comprised of well known developers and it is more often than not how they were treated at their previous employers, empty promises, new regime changes within the developer itself. There is one factor however that we the consumer is almost entirely to blame for.
Videogames need to cost more money than they do period. There are a lot of people who would fight me on this and all of you are wrong. Development teams have expanded in size 10x The game costs 100x more to make than it used to yet the cost of a AAA title has remained the same for the last 25 years even though the US dollar is worth less than 5 dollars than it was 30 years ago. IF games cost more to make and there was a union in place to protect developers the added cost of development would lead to a better overall work environment and quality of the game itself. Developers paid next to nothing with 10 producers who know nothing about how to develop a videogame breathing down their necks but working twice as many hours aren't really all that invested in delivering you a masterpiece. Except they are since instead of 1000 people who want to work in the videogame industry you have 100,000 who do. DLC's are often garbage money tie ins but they exist as an alternative for additional funds to make up the difference of our refusal to pay more for our videogames. Expansion passes are often genuinely worth it but DLC's are dog shit. Looking at you horse DLC from Elder Scrolls IV Oblivion. This is how we get shit like every fighter already on the disc of Street Fighter IV but locked away so they can force you to pay for the costumes and additional characters (One used to unlock characters through specific goals met in games now they have to "pay" for the privilage of playing them) The same with those dreaded Deluxe Editions (here are a few extra weapons and an hour of extra quests BY DESIGN 10 dollars less than the game costs at retail) Unfortunately since the DLC standard has long since sailed now they want us to pay more money for the game AND the DLC which is an unfortunate side effect of how long we have waited to address this. And the consumers revolted and forced Playstation and Xbox to backpedal on asking for the perfectly justified increase in game cost.
These factors combined together are why 90% of videogames are garbage now. It used to be like half the games now it is almost all of them. A game of the year quality title is now more often than not equivalent in quality to a title that would be rated an 8 or 8.5 in the days of Metal Gear Solid and Ocarina of Time. That is a substantial difference in quality. But this whole "The game can be half finished as long as a day one dlc is available and the companies who determine whether a game is ready to "go gold" those are the real P.O.S. to blame for allowing all of the above scenarios to take place. if they had more checks and balanced even auditors making sure developers were being treated fairly and DID NOT GREENLIGHT THE GAME FOR release until it was ACTUALLY ready to play. If publishers didn't force a game to developed on 6 different systems at once. This crap would happen far less. We would go back to the time where the half the games released are worth playing. Indie games do as well as they do because their business model is run the way the teams who created Super Mario Bros, Sonic The Hedgehog, and Crash Bandicoot were run. Small teams who treat their staff well and are focused on releasing the game complete instead of rushing a release to appease a publisher breathing down their necks to release on X day. They release the game when they want to and don't have to worry about their budgets being halved, they don't have to worry about all of their development team being poached to another division of the company thereby changing the entire feel of the game. Don't have to coordinate with development teams from 5 other countries. They focus on creating something new and interesting instead of the same grey titles all of the large development companies make based off of their oh so successful focus groups who show that a game must be 100 hours long (even though 10% of them finish it, feature an open world, must have violence but no sex, be easy to play, puzzles can't be too hard etc. Indie developers don't have to put up with that shit. They can make the game they want to make.
Also, the discord wasnt much help for where the gallery is in the mobile version 4.3, its on the main page in all the other versions but i dont see it here.
Just downloaded 4.3 on Android. Loved the previous version and have no doubt this will be as good.
Only question is around the install. Upon installing, I've ended up with another instance of the app rather than replacing the previous version. I know I can copy the save files over but wonder why it doesn't supercede the old version like other apps. I noticed the download was called something different "inc gallery..." but the app is called the same so it's probably a red herring.
I think I'll start this version from scratch as I think I missed a few bits the first time around however thought I'd mention it in case you weren't aware.
I was not able to find the last piece of evidence for the nun case and my auto save didn't go back far enough to be able look for more evidence. I didn't see a "skip" function meaning if I want to complete it I need to start over again and manually click my way through. Which is saddening to be honest as I just finished all the other content for the update. Is it possible to find all the evidence on the first try or am I just tripping here plz help >-<
No u dont need to restart. I dont know which clue you are missing so i cant help you. U need to be more specific. Head on down to discord and ask for help ;)
As long as you keep your save files you can continue next update :D but the next major update (v0.5) must require a replay from beginning. Stuff will be added and stats cleaned up and tabulated so its no worries for now.
How can i move the save files in the data folder in android? because i can't when i try to move into that folder 😡 fucking android of shit i hate this stupid things!!
Hi, I'm a huge fan of the game but why can't I access replay gallery in the android version? This has been bothering me since I can't replay any scenes. Thank you!
It seems like I played the side quests out of order. I finished Sage's quest before completing Chanel's one. There is a whole section of Sage's quest (and of course Total Defence Party that appears once you finish it) that references the business opportunity that I am only now being offered as I finish the Chanel's quest.
I held off finishing Chanel's quest as it got a bit too grindy at one point so I spent some time on the other side quests. Then I got locked into the end sequence of Sage's quest.
My recommendation to anyone playing this is to play the side quests in order and leave Total Defence Party alone until you've finished Chanel's quest.
Awesome. Your depravity levels will be logged. In future certain events require a high/low depravity. It will also affect how characters respond to you and the storyline, endings etc
You mentioned that there will weekly release... is that for patreon or are we going to expect for weekly update here on itch too?
Second, is Catherine repeatable scene bugged? I can go to her house and have three options... but none of them do anything. And, when can we expect for Eleanor repeatable scene to be implemented?
Can stress enough how great is this game and how much fun it is! Keep it up lads!
Yes as I have created many assets but didn't have enough time to implement in update. Weekly release will be available to patrons first then public.
Catherine repeatable content will be part of weekly releases. I just set up the buttons first to fill them up later. I have a few various repeatable scenes in stock ready to go.
Eleanor spanking scene in bathroom is undergoing full remake as the angles arent good. Once its done it will be a repeatable too.
Most girls will get repeatable scenes too as the weeks go by. Hope that answers your question and real glad you enjoy the game!!
"Yes as I have created many assets but didn't have enough time to implement in update. Weekly release will be available to patrons first then public. "
Does that mean itch peepos will get constant updates too? How long will it takes for it to be released publicly after patrons' early access? Apologies for being really pushy... especially for someone that gets the game freely :(
Im not sure yet. I will release it when approriate. We need to reward patrons for their support. Dont worry, this game will always be a free game for everybody.
Really hope you love it. It was a very challenging update to make. I also ended up with tons of unused content that I will release weekly for the next two months. Enjoy it buddy:D:D
just finished it and loved it, i cant wait for the next 2 months of updates!, the only mistake i spotted was in the special club place, when u talk to suri and zuri by the pool their picture next to the text box is a different girl(ik the area is wip just pointing it out for future patches.) very enjoyable game and was worth staying up for :)
Whoa thanks buddy. Yeah, weekly updates to complete storylines, and adding random/repeatable events and toilet/cam scenes etc etc. I have high hopes for the pool party! I think its super fun. Next major update is HUGE which would complete the church case as well.
Thanks for the feedback. Though I am curious if anyone found the dildoboy scene and went back 3 times.
The public version 0.4.3 now has a visual indicator bar that will show where you are while pressing the button. Should be out later today I believe. The leaked/early release version does not include this.
0.4.3 is live and running on itch now! Really hope you enjoy it. Be sure to share feedback and bugs you found so I can fix it :D:D I also added up with tons of unused content that I will release weekly for the next two months. Be sure to follow and tune in to our itch and patron pages for news!
Thanks. So glad you enjoyed it. Make sure to follow us on itch and patron for latest news. We will be adding new content weekly for the next few months as a special event!
I like the game a lot and it has a chill vibe to it and I never knew playing a detective game can be so fun can't wait for the update💥. By the way what's the soundtrack in the background when you're in your bed and it's morning.?
hey guys im not to computer savy, but whe i try to download this game it keeps saying "this title is hosted on an incompatible third party website" does any one know a work around? id like to have it downloaded on the itch app if possible. the game looks to awesome to pass up.
Usually you just download an updated file that tells the game datafiles that there's an update, but I'm not sure how Milk does these updates. (sorry about the late reply but hope this helped)
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Really GOOODD!!! I have a great time playing this and can't wait for future content. ;)
Glad u liked it buddy
Decent game and decent update though I think calling this 0.4.3 is a bit too optimistic. This seems to be more of a sandbox/visual novel combo than a pure VN and I doubt anybody, the author included, will be satisfied with this ending too soon and with not enough cases for us to solve. Just my 2 cents.
The naming system is just that. A naming system. A way to distinguish between updates. 0.4 does not mean 40% completed. The game could be 0.11 or up to 0.17. Who knows. But i understand some might be confused. Which is why i will refurbish the naming system after next major update which ends chapter 1 arc.
read your comment and then checked on his patreon page to see just how off 40% was. I think you will be pleasantly surprised. If I remember correctly it said 5%!!!!! And that was 10 hours worth of content O_o
Normally I'd be with you on that but some devs think the number after 0.9 is 1.0 indifferent of the state of the game. Just look at Lord King as an example of someone doing just that fairly recently.
I always thought 1.0 meant full release? If this is fragment based or episodic my understanding is something like 0.19 ver would be 19 percent% Or it could just be 19th alpha version or 2 beta version. No idea how the naming nomenclature actually works its definitely up to the developer but as you mention with the AAA titles it does usually follow the pattern you mention. But the game not officially being released would have its own version numbers initially after a full release is usually when it goes 1.0 and so on. Look at cyberpunk or no mans sky updates for examples of this.
I actually deleted my F95 account after a spat with someone on there in regards to the topic or such games being release episodically. For some (most?) devs that episodes are nothing more then internal chapters and every "new" episode is just the latest version of a game. For others an episode is just that, a stand alone game short game that continues from where their previous game left off. The 1.0 debate is the same. For some (again, most) 1.0 means final release. but for some devs, 1.0 is just an arbitrary point that means nothing. That's why I was concerned. I like the direction of this game, but if it hit's 1.0 with this little content I'm out. The same for games whose devs suddenly, decide to split the game into the old version and the new version - see My New Family for an example of that.
As for AAA games doing shit like this... well, that's our fault frankly. If we keep doing shit like preordering, buying games before reviews are out, and not asking for refunds of newly released games that don't work in the hope that they might one day work the only people to blame are us, not the corporate execs overworking developer who make the decision to release games before they're ready.
On your 2nd point I agree with you 100%. Thanks for the warning about My New Family I won't even bother with it.
But ya on that second point I know exactly what you are talking about from both first and second hand experience (different situations.)
I used to review videogames (didn't really go anywhere really due to my own fault) and you get to interview devs. I have also alpha and beta tested several games and have more than a few friends who work in and around the industry still. There are reasons things like Cyberpunk happened and we are certainly a contributing factor but most of it is being taken for granted. The simple fact of the matter is that for whatever reason.
The standard for a game to "go gold" has absolutely plummeted. You used to need about 90% of your game ready to go out of the gate Excluding PC which due to constant updates have always had a similar problem but it has gotten more severe over time.
These are the contributing factors
1. Publishers forcing developers to rush a game to completion during the home stretch as the game has been delayed too long (Sometimes this is more than justified. Other times they may see you have 24 months to finish a game then come back a few weeks later and say you have 18 months. Or they slash your budget in half. Or you might be 90% done with your game and they say "no we want to save it for the new console release) Alot of this happened with Xbox to Xbox 360, PS2 to PS3, Nintendo 64 to Gamecube and Gameboy Advance to Nintendo DS to 3DS (in that case games often needed to be rebuit from the ground up to either take advantage of that godawful "3d Prism nonsense" and Dual screen support. Other times developers are told to start working on additional platforms as a game nears completion. In the case of the Wii version of an anticipated PS3 or Xbox 360 port this was always apparent (Though with large publishers agreed to in advance)
2. The videogame industry is the last entertainment industry that has no union. I absolutely love videogames but the way developers are treated is often terrible. Crunch is absolutely ridiculous in the industry. This has always been the case but with information being more widely accessible on the internet and with more gamers in general there is more of an interest in the actual industry which leads to more coverage, leaks, understandably frustrated devs and just outright burnout to a criminal degree. Crunch has always existed but as games have gotten bigger the crunch has gotten more severe what used to be 60 hour weeks for the last 2 months of a release has now become 80+ hours a week at the minimum for 6 months to a year before release!
3. Once upon a time the videogame industry was a niche. (As much as we love classic videogames maybe MAYBE 10% of the amount of people playing videogames now initially played them at release. Fast forward to about the time of GTA IV and mobile games (GTA V was the evidence but it was happening long beforehand) and the videogame industry is the most profitable, expensive and time consuming entertainment industry. Yet developers are treated the same. Companies have gone from a handful of people on a team to a few hundred working across two or three different countries to now nearing a thousand across 5 or 6 or in the case of something like GTA V or Assassins Creed up to 10 countries. Who are all expected to coordinate, develop at the same time at the same quality. The videogame industry is now the most profitable entertainment industry in the world yet with that success has added pressure and expectations. From 10 different bosses instead of 2 (The TPS reports in Office Space are a great example of this.
4. With the size of the teams changing and larger publishers absorbing smaller companies (more often that not by design and destroying those smaller companies in order to poach top talent for first party titles (Midway, Akklaim, Atari, Sega, 3D0, are just a handful of victims of this practice) Development teams often change mid development (Uncharted 3 to The Last of Us is the most glaring and well known example of this as is Anthem where more than half of the developers had no experience making FPS and were taken from EA Sports and RPG teams to develop a Destiny Killer (itself a victim of the same practice when Activision bought Bungie Destiny 1 is average and generic fight me. When Jason Rubin and Andy Gavin (original founders of Naughty Dog each left the studio and the new guy came in (TLOU creator) Naughty Dog went from one of the most coveted developers to work for to one of the worst) The game quality was still great but the developers were not treated the same and had several times higher expecations without more pay. The previously mentioned Uncharted to the Last of Us example above involved the A team leaving Uncharted 3 Mid development (if even that far) to work on TLOU instead. You can actually see the exact point this happens in Uncharted 3 (when you crawl through the cave crevice with the spiders when you come out the other side the story changes entirely more bugs are apparent and there is sometimes even a tip in quality of the graphics. You can actually tell which parts of the game are developed by which team. That isn't meant to imply that the B team sucks but they were probably less experienced and weren't as familiar with Uncharted as the previous team (Naughty Dog tripled in size over the course of Uncharted's success.)
5. The shitshow of the mobile app based game industry. Publishers can now successfully argue that the quality of a title and/or size of the team doesn't have to directly correlate to the sales potential of a title because look at how well all these average titles sell and how little they cost to make?) The mobile gaming industry IS the most successful part of the gaming industry and the comparison isn't even close. I used to trash mobile games (and still do a little) but most of the games that I play are mobile now. I buy all the great AAA titles and they sit on my shelf unplayed while I play crappy mobile games. (I am NOT proud of this they are designed from the ground up to addict you they are modeled AFTER the way someone becomes a drug addict and how casino games work FROM THE GROUND UP) At least with an MMO you get consistently high quality content but this mobile nonsense... It is improving as spec potential of our cellphones and tablets increase but you still have 1 in 5000 apps worth playing as opposed to 1 in 50-100 traditional videogames worth playing TT.
No one single factor is to blame it is all of these factors combined that lead to the poor state of the industry as it stands and they all have to be fixed (but won't be) in order to return to the golden years of the The Legend of Zelda: Ocarina of time, Metal Gear Solid, Gran Turismo 3, Donkey Kong Country, Armored Core 2, Final Fantasy ( Playstation and PS2 Era) there is a reason why So many great indie games get started from Kickstarter and Indiegogo comprised of well known developers and it is more often than not how they were treated at their previous employers, empty promises, new regime changes within the developer itself. There is one factor however that we the consumer is almost entirely to blame for.
Videogames need to cost more money than they do period. There are a lot of people who would fight me on this and all of you are wrong. Development teams have expanded in size 10x The game costs 100x more to make than it used to yet the cost of a AAA title has remained the same for the last 25 years even though the US dollar is worth less than 5 dollars than it was 30 years ago. IF games cost more to make and there was a union in place to protect developers the added cost of development would lead to a better overall work environment and quality of the game itself. Developers paid next to nothing with 10 producers who know nothing about how to develop a videogame breathing down their necks but working twice as many hours aren't really all that invested in delivering you a masterpiece. Except they are since instead of 1000 people who want to work in the videogame industry you have 100,000 who do. DLC's are often garbage money tie ins but they exist as an alternative for additional funds to make up the difference of our refusal to pay more for our videogames. Expansion passes are often genuinely worth it but DLC's are dog shit. Looking at you horse DLC from Elder Scrolls IV Oblivion. This is how we get shit like every fighter already on the disc of Street Fighter IV but locked away so they can force you to pay for the costumes and additional characters (One used to unlock characters through specific goals met in games now they have to "pay" for the privilage of playing them) The same with those dreaded Deluxe Editions (here are a few extra weapons and an hour of extra quests BY DESIGN 10 dollars less than the game costs at retail) Unfortunately since the DLC standard has long since sailed now they want us to pay more money for the game AND the DLC which is an unfortunate side effect of how long we have waited to address this. And the consumers revolted and forced Playstation and Xbox to backpedal on asking for the perfectly justified increase in game cost.
These factors combined together are why 90% of videogames are garbage now. It used to be like half the games now it is almost all of them. A game of the year quality title is now more often than not equivalent in quality to a title that would be rated an 8 or 8.5 in the days of Metal Gear Solid and Ocarina of Time. That is a substantial difference in quality. But this whole "The game can be half finished as long as a day one dlc is available and the companies who determine whether a game is ready to "go gold" those are the real P.O.S. to blame for allowing all of the above scenarios to take place. if they had more checks and balanced even auditors making sure developers were being treated fairly and DID NOT GREENLIGHT THE GAME FOR release until it was ACTUALLY ready to play. If publishers didn't force a game to developed on 6 different systems at once. This crap would happen far less. We would go back to the time where the half the games released are worth playing. Indie games do as well as they do because their business model is run the way the teams who created Super Mario Bros, Sonic The Hedgehog, and Crash Bandicoot were run. Small teams who treat their staff well and are focused on releasing the game complete instead of rushing a release to appease a publisher breathing down their necks to release on X day. They release the game when they want to and don't have to worry about their budgets being halved, they don't have to worry about all of their development team being poached to another division of the company thereby changing the entire feel of the game. Don't have to coordinate with development teams from 5 other countries. They focus on creating something new and interesting instead of the same grey titles all of the large development companies make based off of their oh so successful focus groups who show that a game must be 100 hours long (even though 10% of them finish it, feature an open world, must have violence but no sex, be easy to play, puzzles can't be too hard etc. Indie developers don't have to put up with that shit. They can make the game they want to make.
How do i sneak from the mob after I freed my hands? I keep getting caught. Also how do i start my own harlem?
wait for them to look away, then sneak.
Stuck in the warehouse can't figure out how to untie hands. Just scrolling cursor over every pixel at this point.
There's a knife near the grill or stove thingy idk i forgot, increase your brightness its kinda hard to see.
Its on top of the box. I will increase the size next update since it sewms it might be too small for mobile.
Also, the discord wasnt much help for where the gallery is in the mobile version 4.3, its on the main page in all the other versions but i dont see it here.
Just downloaded 4.3 on Android. Loved the previous version and have no doubt this will be as good.
Only question is around the install. Upon installing, I've ended up with another instance of the app rather than replacing the previous version. I know I can copy the save files over but wonder why it doesn't supercede the old version like other apps. I noticed the download was called something different "inc gallery..." but the app is called the same so it's probably a red herring.
I think I'll start this version from scratch as I think I missed a few bits the first time around however thought I'd mention it in case you weren't aware.
Keep up the good work.
Your save files will be inside hour phone and ypu can carry over every update.
I was not able to find the last piece of evidence for the nun case and my auto save didn't go back far enough to be able look for more evidence. I didn't see a "skip" function meaning if I want to complete it I need to start over again and manually click my way through. Which is saddening to be honest as I just finished all the other content for the update. Is it possible to find all the evidence on the first try or am I just tripping here plz help >-<
No u dont need to restart. I dont know which clue you are missing so i cant help you. U need to be more specific. Head on down to discord and ask for help ;)
hello do you know maeve birthday I need it for the password on the computer please help
hello do you know maeve birthday I need it for the password on the computer please help
Love this game and love that reference to Once In A Lifetime.
Glad u liked it budddy. Esse est deus
I've been stuck on chanel's side quest. The one where the MC has to find something to free His hands from the rope
Edit: already Sölve this problem (the knife is small AF)
I've another problem though
Its maeve's computer password (her birthday) i already knew the answer but when i type it in,it say wrong password
Like how do you type in? I try type in
0810 and 1008 but Its Still wrong
Your first two digit number is wrong..
Read it again.
What first two digit
the '08' or the '10'
08
Damn
i'm getting a effing headache cause of this effing Numbers
She was fired two days before her birthday. It's on the back of the photo... now if you haven't found the photo yet...
Gotta read the clues carefully buds. Was it two days before or after her bday? ;p
Its okay i've got it. I must say....... I'm a effing idiot not realizing the Riddle sooner
><' haha. Its ok. Many peeps took some time to figure it out too.
having the same problem. have tried 1012 and 1210. still wrong
What?
nvm, i insert them in door code instead of computer. my bad.
can i get a hint where this little knife is? been stuck for awhile.
Its on the crate besife the grill
The knife is on top of the box (on the 2nd floor) just tap the box rapidly and you Will got it
Just curious.. first timer here..
So,, i have recently completed this version of 4.3 ..
And later on , if any new update is launched ( i am sure it will , hoping for it to come soon ;p )
Do i need to delete this current version ? And install the new one,,,or are there some other ways to update it..
#sorrymaconfuseguy
#splendid_awesome_game
#thankyou
As long as you keep your save files you can continue next update :D but the next major update (v0.5) must require a replay from beginning. Stuff will be added and stats cleaned up and tabulated so its no worries for now.
Um You just answered the same question with both answers. ><
Someone asked you is the sky blue or red?
You answered
Yes!
How can i move the save files in the data folder in android? because i can't when i try to move into that folder 😡 fucking android of shit i hate this stupid things!!
Keep calm buddy. Join discord and check the android port channel. This issue discussed many times and people will help you there.
Hi, I'm a huge fan of the game but why can't I access replay gallery in the android version? This has been bothering me since I can't replay any scenes. Thank you!
Thx for reporting. Pls join discord, go to android port channel. People will guide you there.
Esse est Deus.
I've noticed a slight problem.
It seems like I played the side quests out of order. I finished Sage's quest before completing Chanel's one. There is a whole section of Sage's quest (and of course Total Defence Party that appears once you finish it) that references the business opportunity that I am only now being offered as I finish the Chanel's quest.
I held off finishing Chanel's quest as it got a bit too grindy at one point so I spent some time on the other side quests. Then I got locked into the end sequence of Sage's quest.
My recommendation to anyone playing this is to play the side quests in order and leave Total Defence Party alone until you've finished Chanel's quest.
Thanks for the very valuable report! I wouldnt have noticed as no one brought it up.
I will lock the quests for continuity in next update so that it flows. It is pretty challenging to time all the storylines!
How can I accept Sage's Jealousy side quest? Can someone help me out?
You need to continue mia's storyline until u meet sage and she will ask you for help.
Thanks! I just had to visit the coffee shop inn the morning and that was it. By the way how does depravity affect the story?? I am just so curious XD
Awesome. Your depravity levels will be logged. In future certain events require a high/low depravity. It will also affect how characters respond to you and the storyline, endings etc
Wow that sounds cool! Keep up the good work :)
where do i find maeve password in the lab? im really lost
Hint: check the note on her computer monitor and check the gorilla book.
your discord helped me alot with it. also thank you as well for replying. love the update
can i uninstall the older versions or will i loose my progress?
You wont lose your progress. You save files will remain.
This may be one of the most hyped games in the NSFW section for me. Amazing work man!
Thank you buddy. So happy you enjoy it. Next big update will be even better
Finally the update is here!!
Questions:
You mentioned that there will weekly release... is that for patreon or are we going to expect for weekly update here on itch too?
Second, is Catherine repeatable scene bugged? I can go to her house and have three options... but none of them do anything. And, when can we expect for Eleanor repeatable scene to be implemented?
Can stress enough how great is this game and how much fun it is! Keep it up lads!
Yes as I have created many assets but didn't have enough time to implement in update. Weekly release will be available to patrons first then public.
Catherine repeatable content will be part of weekly releases. I just set up the buttons first to fill them up later. I have a few various repeatable scenes in stock ready to go.
Eleanor spanking scene in bathroom is undergoing full remake as the angles arent good. Once its done it will be a repeatable too.
Most girls will get repeatable scenes too as the weeks go by.
Hope that answers your question and real glad you enjoy the game!!
Does that mean itch peepos will get constant updates too? How long will it takes for it to be released publicly after patrons' early access?
Apologies for being really pushy... especially for someone that gets the game freely :(
Im not sure yet. I will release it when approriate. We need to reward patrons for their support. Dont worry, this game will always be a free game for everybody.
i am downloading XDDD
Wazzaaap. Btw guys any problems let me know fast so i can fix it before more people play.
omg its here ive waited until 4am im so downloading this rn
OMG, 4am? Aha. Get some sleep!
Really hope you love it. It was a very challenging update to make. I also ended up with tons of unused content that I will release weekly for the next two months. Enjoy it buddy:D:D
sleep is for the weak ill comment again when ive completed it and the weekly updates sound awesome!!
just finished it and loved it, i cant wait for the next 2 months of updates!, the only mistake i spotted was in the special club place, when u talk to suri and zuri by the pool their picture next to the text box is a different girl(ik the area is wip just pointing it out for future patches.) very enjoyable game and was worth staying up for :)
also rated 5 stars
Whoa thanks buddy. Yeah, weekly updates to complete storylines, and adding random/repeatable events and toilet/cam scenes etc etc. I have high hopes for the pool party! I think its super fun. Next major update is HUGE which would complete the church case as well.
Thanks for the feedback. Though I am curious if anyone found the dildoboy scene and went back 3 times.
oh I found him once but didn’t end up going back
im having trouble with the spam button to climb in the warehouse its not climbing any advice?
The public version 0.4.3 now has a visual indicator bar that will show where you are while pressing the button. Should be out later today I believe. The leaked/early release version does not include this.
Wazzaaaapppp!
Yeap exactly as ixa mentioned. Now all links are on itch. (Just spam the button as fast as you can :D)
When os the 0.4.0 update goin to be public
0.4.3 is live and running on itch now! Really hope you enjoy it. Be sure to share feedback and bugs you found so I can fix it :D:D I also added up with tons of unused content that I will release weekly for the next two months. Be sure to follow and tune in to our itch and patron pages for news!
I'm stuck where u got caught by a thug,how to untie?
How did you get caught by the thug in 0.3.3?? but hypothetically, If I was a dirty pirate, I would look for a knife on a box upstairs. ;-)
Can i have tge 2nd password for the dr. Pc? Thanks! And the pin code as well!
All the clues are available in the lab. ;-) Or check out the Discord for more help.
This game have really good animation, and the gameplay is kinda nice too, it help you to don't get lost. Good game m8.
Thanks. So glad you enjoyed it. Make sure to follow us on itch and patron for latest news. We will be adding new content weekly for the next few months as a special event!
I like the game a lot and it has a chill vibe to it and I never knew playing a detective game can be so fun can't wait for the update💥. By the way what's the soundtrack in the background when you're in your bed and it's morning.?
Thanks for enjoying the game buddy. Update is out now!
When the 0.4.0 is release on itchi io?
This weekend on itch. I need some time to get the update ready for public release. Coming soon :D:D:D
Nice
Top tier game, absolutely perfect!
Thanks buddy! Really happy you liked it
hey guys im not to computer savy, but whe i try to download this game it keeps saying "this title is hosted on an incompatible third party website" does any one know a work around? id like to have it downloaded on the itch app if possible. the game looks to awesome to pass up.
Please wait for this weekend and I will upload a new update! If itch dont work for you come get the link on discord or patreon. Much love.
awesome thank you!
Can't wait for new content. Super excited
This weekend on itch. I need some time to get the update ready for public release. Coming soon :D:D:D
arent usually,difference between patreon and public launch is 7 days? just asking as im excited to play new updte :3
Its varies between 1-2 weeks after private (patreon) release, but longer delay of public release could be of bug fixes and what not. Hope this helped.
oh,thanks for the information!
When is the update going to ne public
lets just wait.
do i have to download whole game again for 4.0 or there will be a ingame update or seperate file to download
Usually you just download an updated file that tells the game datafiles that there's an update, but I'm not sure how Milk does these updates. (sorry about the late reply but hope this helped)
This weekend on itch. I need some time to get the update ready for public release. Coming soon :D:D:D
Nice game ain't sure how much there is but was good
I'm just curious where the key is for "The Spear Of Longinus", and who actually committed the murder.
That is as far as the update goes so far